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Game Modes

Transport Fever 3 ships with three distinct modes — each tuned for a different player style.

The three modes are confirmed by official marketing materials. Difficulty customisation within Tycoon mode is the major change in TF3 — Urban Games explicitly responded to community feedback on this:

"Don't care about pollution? Disable it. Don't want to have the company headquarters? Don't place it. If you just want to connect towns and industries without concerning yourself about noise, pollution, speed of delivery, or anything else you can do just that. If you want the challenge associated with these additional mechanics you can tailor the way they operate to suit your mood. For those who just want to build beautiful lines and towns, you can disable the economy and all these tycoon elements entirely."

— Urban Games, First Look: Tycoon developer reply

Tycoon mode

The flagship mode with adjustable difficulty.

Run a transport company with adjustable difficulty across economy, world, and citizens. Balance maintenance, wait times, cargo priorities, traffic, noise, pollution, and reputation to build a profitable empire.

Difficulty adjustable

Sandbox mode

Unrestricted creativity, economy optional.

Build without economic pressure. Economy can be disabled entirely for pure route-building and diorama play. Strong mod support.

No difficulty

Campaign mode

Historic missions across the 20th century and beyond.

Solve epic transport missions inspired by real historic events. The largest vehicle roster in the series, spanning over a century of transport evolution — from horse-drawn wagons to high-speed trains.

Fixed difficulty